Selected work — 02
Tintin
Tintin's world was built on the page — clean lines, flat colors, precise compositions designed to be read frame by frame. Adapting it to a monumental, immersive space meant rethinking that language entirely: how do you keep the graphic clarity of Hergé's drawings while giving them depth, movement and scale?
This was the central challenge of the project. Working within an existing art direction, I animated original sequences that had to breathe within a room-sized canvas — expanding compositions, choreographing movement between panels, and finding a pace that let the audience feel immersed without losing the graphic precision that makes Tintin instantly recognizable.
It was as much a technical exercise as a creative one: preserving a visual signature while translating it into a completely different medium.